- moved the texture name to FGameTexture.
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7dd108c960
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718949f74d
20 changed files with 69 additions and 93 deletions
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@ -137,7 +137,7 @@ struct FPatchLookup
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void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType usetype)
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{
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FImageTexture *tex = new FImageTexture(nullptr, buildinfo.Name);
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FImageTexture *tex = new FImageTexture(nullptr);
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tex->bMultiPatch = true;
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tex->SetSize(buildinfo.Width, buildinfo.Height);
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tex->bMasked = true; // we do not really know yet.
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@ -145,7 +145,7 @@ void FMultipatchTextureBuilder::MakeTexture(BuildInfo &buildinfo, ETextureType u
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tex->bNoDecals = buildinfo.bNoDecals;
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tex->SourceLump = buildinfo.DefinitionLump;
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buildinfo.itex = tex;
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buildinfo.texture = MakeGameTexture(tex, usetype);
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buildinfo.texture = MakeGameTexture(tex, buildinfo.Name, usetype);
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buildinfo.texture->SetOffsets(0, buildinfo.LeftOffset[0], buildinfo.TopOffset[0]);
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buildinfo.texture->SetOffsets(1, buildinfo.LeftOffset[1], buildinfo.TopOffset[1]);
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buildinfo.texture->SetScale((float)buildinfo.Scale.X, (float)buildinfo.Scale.X);
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