- moved the texture name to FGameTexture.
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parent
7dd108c960
commit
718949f74d
20 changed files with 69 additions and 93 deletions
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@ -70,20 +70,14 @@ int r_spriteadjustSW, r_spriteadjustHW;
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// Examines the lump contents to decide what type of texture to create,
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// and creates the texture.
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FTexture * FTexture::CreateTexture(const char *name, int lumpnum, bool allowflats)
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FTexture * FTexture::CreateTexture(int lumpnum, bool allowflats)
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{
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if (lumpnum == -1) return nullptr;
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auto image = FImageSource::GetImage(lumpnum, allowflats);
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if (image != nullptr)
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{
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FTexture *tex = new FImageTexture(image);
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if (tex != nullptr)
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{
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tex->Name = name;
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tex->Name.ToUpper();
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return tex;
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}
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return new FImageTexture(image);
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}
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return nullptr;
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}
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@ -94,7 +88,7 @@ FTexture * FTexture::CreateTexture(const char *name, int lumpnum, bool allowflat
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//
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//==========================================================================
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FTexture::FTexture (const char *name, int lumpnum)
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FTexture::FTexture (int lumpnum)
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:
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SourceLump(lumpnum),
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bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
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@ -109,21 +103,6 @@ FTexture::FTexture (const char *name, int lumpnum)
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bSkybox = false;
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bNoCompress = false;
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bTranslucent = -1;
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if (name != NULL)
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{
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Name = name;
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Name.ToUpper();
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}
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else if (lumpnum < 0)
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{
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Name = FString();
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}
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else
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{
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fileSystem.GetFileShortName (Name, lumpnum);
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}
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}
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FTexture::~FTexture ()
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@ -971,7 +950,7 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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}
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FGameTexture::FGameTexture(FTexture* wrap) : Base(wrap)
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FGameTexture::FGameTexture(FTexture* wrap, const char *name) : Base(wrap), Name(name)
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{
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id.SetInvalid();
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TexelWidth = Base->GetWidth();
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