- moved the texture name to FGameTexture.
This commit is contained in:
parent
7dd108c960
commit
718949f74d
20 changed files with 69 additions and 93 deletions
|
|
@ -880,7 +880,7 @@ void D_Display ()
|
|||
if (vr_mode == 0 || vid_rendermode != 4)
|
||||
{
|
||||
// save the current screen if about to wipe
|
||||
wipe = MakeGameTexture(screen->WipeStartScreen(), ETextureType::SWCanvas);
|
||||
wipe = MakeGameTexture(screen->WipeStartScreen(), nullptr, ETextureType::SWCanvas);
|
||||
|
||||
switch (wipegamestate)
|
||||
{
|
||||
|
|
@ -1063,7 +1063,7 @@ void D_Display ()
|
|||
GSnd->SetSfxPaused(true, 1);
|
||||
I_FreezeTime(true);
|
||||
screen->End2D();
|
||||
auto wipend = MakeGameTexture(screen->WipeEndScreen(), ETextureType::SWCanvas);
|
||||
auto wipend = MakeGameTexture(screen->WipeEndScreen(), nullptr, ETextureType::SWCanvas);
|
||||
auto wiper = Wiper::Create(wipe_type);
|
||||
wiper->SetTextures(wipe, wipend);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue