- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
SVN r1011 (trunk)
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21 changed files with 70 additions and 72 deletions
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@ -166,7 +166,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
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//
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//----------------------------------------------------------------------------
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bool P_UndoPlayerMorph (player_s *activator, player_t *player, bool force)
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bool P_UndoPlayerMorph (player_t *activator, player_t *player, bool force)
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{
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AWeapon *beastweap;
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APlayerPawn *mo;
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@ -469,7 +469,7 @@ bool P_UpdateMorphedMonster (AMorphedMonster *beast)
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//
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// Unmorphs the actor if possible.
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// Returns the unmorphed actor, the style with which they were morphed and the
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// health (of the AActor, not the player_s) they last had before unmorphing.
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// health (of the AActor, not the player_t) they last had before unmorphing.
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//
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//----------------------------------------------------------------------------
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