- Renamed player_s to player_t globally to get rid of the duplicate names for this class.

SVN r1011 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-01 07:52:33 +00:00
commit 71b0d4d074
21 changed files with 70 additions and 72 deletions

View file

@ -166,7 +166,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
//
//----------------------------------------------------------------------------
bool P_UndoPlayerMorph (player_s *activator, player_t *player, bool force)
bool P_UndoPlayerMorph (player_t *activator, player_t *player, bool force)
{
AWeapon *beastweap;
APlayerPawn *mo;
@ -469,7 +469,7 @@ bool P_UpdateMorphedMonster (AMorphedMonster *beast)
//
// Unmorphs the actor if possible.
// Returns the unmorphed actor, the style with which they were morphed and the
// health (of the AActor, not the player_s) they last had before unmorphing.
// health (of the AActor, not the player_t) they last had before unmorphing.
//
//----------------------------------------------------------------------------