- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
SVN r1011 (trunk)
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ff43b7e913
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71b0d4d074
21 changed files with 70 additions and 72 deletions
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@ -691,7 +691,7 @@ bool FWeaponSlots::LocateWeapon (const PClass *type, int *const slot, int *const
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return false;
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}
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static bool FindMostRecentWeapon (player_s *player, int *slot, int *index)
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static bool FindMostRecentWeapon (player_t *player, int *slot, int *index)
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{
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if (player->PendingWeapon != WP_NOCHANGE)
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{
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@ -728,7 +728,7 @@ static bool FindMostRecentWeapon (player_s *player, int *slot, int *index)
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}
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}
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AWeapon *PickNextWeapon (player_s *player)
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AWeapon *PickNextWeapon (player_t *player)
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{
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int startslot, startindex;
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@ -760,7 +760,7 @@ AWeapon *PickNextWeapon (player_s *player)
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return player->ReadyWeapon;
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}
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AWeapon *PickPrevWeapon (player_s *player)
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AWeapon *PickPrevWeapon (player_t *player)
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{
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int startslot, startindex;
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