- Renamed player_s to player_t globally to get rid of the duplicate names for this class.

SVN r1011 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-01 07:52:33 +00:00
commit 71b0d4d074
21 changed files with 70 additions and 72 deletions

View file

@ -691,7 +691,7 @@ bool FWeaponSlots::LocateWeapon (const PClass *type, int *const slot, int *const
return false;
}
static bool FindMostRecentWeapon (player_s *player, int *slot, int *index)
static bool FindMostRecentWeapon (player_t *player, int *slot, int *index)
{
if (player->PendingWeapon != WP_NOCHANGE)
{
@ -728,7 +728,7 @@ static bool FindMostRecentWeapon (player_s *player, int *slot, int *index)
}
}
AWeapon *PickNextWeapon (player_s *player)
AWeapon *PickNextWeapon (player_t *player)
{
int startslot, startindex;
@ -760,7 +760,7 @@ AWeapon *PickNextWeapon (player_s *player)
return player->ReadyWeapon;
}
AWeapon *PickPrevWeapon (player_s *player)
AWeapon *PickPrevWeapon (player_t *player)
{
int startslot, startindex;