- Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough information available to do so. - Some new Strife Teaser fixes I forgot to commit are in here. - Moved norawinput check into FindRawInputFunctions(). SVN r2120 (trunk)
This commit is contained in:
parent
d547e89548
commit
71b75f0d7a
9 changed files with 486 additions and 485 deletions
|
|
@ -1046,7 +1046,10 @@ void D_DoStrifeAdvanceDemo ()
|
|||
pagetic = 7 * TICRATE;
|
||||
pagename = "PANEL1";
|
||||
S_Sound (CHAN_VOICE | CHAN_UI, voices[0], 1, ATTN_NORM);
|
||||
S_StartMusic ("d_intro");
|
||||
// The new Strife teaser has D_FMINTR.
|
||||
// The full retail Strife has D_INTRO.
|
||||
// And the old Strife teaser has both. (I do not know which one it actually uses, nor do I care.)
|
||||
S_StartMusic (gameinfo.flags & GI_TEASER2 ? "d_fmintr" : "d_intro");
|
||||
break;
|
||||
|
||||
case 4:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue