- Consolidated all conversation reply handling into a single function executed on all

machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
This commit is contained in:
Randy Heit 2010-01-22 05:17:57 +00:00
commit 71b75f0d7a
9 changed files with 486 additions and 485 deletions

View file

@ -1046,7 +1046,10 @@ void D_DoStrifeAdvanceDemo ()
pagetic = 7 * TICRATE;
pagename = "PANEL1";
S_Sound (CHAN_VOICE | CHAN_UI, voices[0], 1, ATTN_NORM);
S_StartMusic ("d_intro");
// The new Strife teaser has D_FMINTR.
// The full retail Strife has D_INTRO.
// And the old Strife teaser has both. (I do not know which one it actually uses, nor do I care.)
S_StartMusic (gameinfo.flags & GI_TEASER2 ? "d_fmintr" : "d_intro");
break;
case 4: