- Consolidated all conversation reply handling into a single function executed on all

machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
This commit is contained in:
Randy Heit 2010-01-22 05:17:57 +00:00
commit 71b75f0d7a
9 changed files with 486 additions and 485 deletions

View file

@ -147,14 +147,17 @@ enum EDemoCommand
DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
DEM_CONVERSATION, // 51 Make conversations work.
DEM_UNDONE11, // 51
DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset
DEM_SUMMONFRIEND2, // 53
DEM_SUMMONFOE2, // 54
DEM_ADDSLOTDEFAULT, // 55
DEM_ADDSLOT, // 56
DEM_SETSLOT, // 57
DEM_SUMMONMBF,
DEM_SUMMONMBF, // 58
DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number
DEM_CONVCLOSE, // 60
DEM_CONVNULL, // 61
};
// The following are implemented by cht_DoCheat in m_cheat.cpp