- Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough information available to do so. - Some new Strife Teaser fixes I forgot to commit are in here. - Moved norawinput check into FindRawInputFunctions(). SVN r2120 (trunk)
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9 changed files with 486 additions and 485 deletions
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@ -147,14 +147,17 @@ enum EDemoCommand
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DEM_ADDCONTROLLER, // 48 Player to add to the controller list.
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DEM_DELCONTROLLER, // 49 Player to remove from the controller list.
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DEM_KILLCLASSCHEAT, // 50 String: Class to kill.
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DEM_CONVERSATION, // 51 Make conversations work.
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DEM_UNDONE11, // 51
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DEM_SUMMON2, // 52 String: Thing to fabricate, WORD: angle offset
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DEM_SUMMONFRIEND2, // 53
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DEM_SUMMONFOE2, // 54
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DEM_ADDSLOTDEFAULT, // 55
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DEM_ADDSLOT, // 56
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DEM_SETSLOT, // 57
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DEM_SUMMONMBF,
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DEM_SUMMONMBF, // 58
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DEM_CONVREPLY, // 59 Word: Dialogue node, Byte: Reply number
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DEM_CONVCLOSE, // 60
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DEM_CONVNULL, // 61
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};
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// The following are implemented by cht_DoCheat in m_cheat.cpp
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