- fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again.

This commit is contained in:
Christoph Oelckers 2016-12-03 18:14:07 +01:00
commit 71bda99c3b
6 changed files with 7 additions and 7 deletions

View file

@ -219,7 +219,7 @@ PFunction *FindClassMemberFunction(PStruct *selfcls, PStruct *funccls, FName nam
//
//==========================================================================
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate)
void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id, bool fromDecorate, int lumpnum)
{
if (id == nullptr)
{
@ -229,7 +229,7 @@ void CreateDamageFunction(PClassActor *info, AActor *defaults, FxExpression *id,
{
auto dmg = new FxReturnStatement(new FxIntCast(id, true), id->ScriptPosition);
auto funcsym = CreateAnonymousFunction(info, TypeSInt32, 0);
defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate);
defaults->DamageFunc = FunctionBuildList.AddFunction(funcsym, dmg, FStringf("%s.DamageFunction", info->TypeName.GetChars()), fromDecorate, -1, 0, lumpnum);
}
}