- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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39 changed files with 378 additions and 379 deletions
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@ -2241,7 +2241,7 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
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// Do not even try, if we're not in a level. (Can happen after
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// a demo finishes playback.)
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if (lines == NULL || level.sectors.Size() == 0 || gamestate != GS_LEVEL)
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if (level.lines.Size() == 0 || level.sectors.Size() == 0 || gamestate != GS_LEVEL)
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{
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return;
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}
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