- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.

- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
Christoph Oelckers 2017-01-08 14:39:16 +01:00
commit 71d1138376
39 changed files with 378 additions and 379 deletions

View file

@ -51,7 +51,7 @@ void GLSkyInfo::init(int sky1, PalEntry FadeColor)
memset(this, 0, sizeof(*this));
if ((sky1 & PL_SKYFLAT) && (sky1 & (PL_SKYFLAT - 1)))
{
const line_t *l = &lines[(sky1&(PL_SKYFLAT - 1)) - 1];
const line_t *l = &level.lines[(sky1&(PL_SKYFLAT - 1)) - 1];
const side_t *s = l->sidedef[0];
int pos;