- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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39 changed files with 378 additions and 379 deletions
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@ -51,7 +51,7 @@ void GLSkyInfo::init(int sky1, PalEntry FadeColor)
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memset(this, 0, sizeof(*this));
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if ((sky1 & PL_SKYFLAT) && (sky1 & (PL_SKYFLAT - 1)))
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{
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const line_t *l = &lines[(sky1&(PL_SKYFLAT - 1)) - 1];
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const line_t *l = &level.lines[(sky1&(PL_SKYFLAT - 1)) - 1];
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const side_t *s = l->sidedef[0];
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int pos;
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