- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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parent
5ee52f159e
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39 changed files with 378 additions and 379 deletions
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@ -850,16 +850,14 @@ void P_LineOpening_XFloors (FLineOpening &open, AActor * thing, const line_t *li
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void P_Spawn3DFloors (void)
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{
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static int flagvals[] = {512, 2+512, 512+1024};
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int i;
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line_t * line;
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for (i=0,line=lines;i<numlines;i++,line++)
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for (auto &line : level.lines)
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{
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switch(line->special)
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switch(line.special)
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{
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case ExtraFloor_LightOnly:
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if (line->args[1] < 0 || line->args[1] > 2) line->args[1] = 0;
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P_Set3DFloor(line, 3, flagvals[line->args[1]], 0);
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if (line.args[1] < 0 || line.args[1] > 2) line.args[1] = 0;
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P_Set3DFloor(&line, 3, flagvals[line.args[1]], 0);
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break;
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case Sector_Set3DFloor:
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@ -868,24 +866,24 @@ void P_Spawn3DFloors (void)
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// In Doom format the translators can take full integers for the tag and the line ID always is the same as the tag.
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if (level.maptype == MAPTYPE_HEXEN)
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{
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if (line->args[1]&8)
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if (line.args[1]&8)
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{
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tagManager.AddLineID(i, line->args[4]);
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tagManager.AddLineID(line.Index(), line.args[4]);
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}
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else
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{
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line->args[0]+=256*line->args[4];
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line->args[4]=0;
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line.args[0]+=256*line.args[4];
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line.args[4]=0;
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}
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}
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P_Set3DFloor(line, line->args[1]&~8, line->args[2], line->args[3]);
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P_Set3DFloor(&line, line.args[1]&~8, line.args[2], line.args[3]);
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break;
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default:
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continue;
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}
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line->special=0;
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line->args[0] = line->args[1] = line->args[2] = line->args[3] = line->args[4] = 0;
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line.special=0;
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line.args[0] = line.args[1] = line.args[2] = line.args[3] = line.args[4] = 0;
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}
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// kg3D - do it in software
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for (auto &sec : level.sectors)
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