- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.

- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
Christoph Oelckers 2017-01-08 14:39:16 +01:00
commit 71d1138376
39 changed files with 378 additions and 379 deletions

View file

@ -2604,7 +2604,7 @@ FUNC(LS_Line_SetTextureOffset)
int line;
while ((line = itr.Next()) >= 0)
{
side_t *side = lines[line].sidedef[arg3];
side_t *side = level.lines[line].sidedef[arg3];
if (side != NULL)
{
@ -2659,7 +2659,7 @@ FUNC(LS_Line_SetTextureScale)
int line;
while ((line = itr.Next()) >= 0)
{
side_t *side = lines[line].sidedef[arg3];
side_t *side = level.lines[line].sidedef[arg3];
if (side != NULL)
{
if ((arg4&8)==0)
@ -2733,7 +2733,7 @@ FUNC(LS_Line_SetBlocking)
int line;
while ((line = itr.Next()) >= 0)
{
lines[line].flags = (lines[line].flags & ~clearflags) | setflags;
level.lines[line].flags = (level.lines[line].flags & ~clearflags) | setflags;
}
return true;
}
@ -3028,14 +3028,14 @@ FUNC(LS_TranslucentLine)
int linenum;
while ((linenum = itr.Next()) >= 0)
{
lines[linenum].alpha = clamp(arg1, 0, 255) / 255.;
level.lines[linenum].alpha = clamp(arg1, 0, 255) / 255.;
if (arg2 == 0)
{
lines[linenum].flags &= ~ML_ADDTRANS;
level.lines[linenum].flags &= ~ML_ADDTRANS;
}
else if (arg2 == 1)
{
lines[linenum].flags |= ML_ADDTRANS;
level.lines[linenum].flags |= ML_ADDTRANS;
}
else
{