- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.

- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
Christoph Oelckers 2017-01-08 14:39:16 +01:00
commit 71d1138376
39 changed files with 378 additions and 379 deletions

View file

@ -358,11 +358,10 @@ AActor *P_GetPushThing (int s)
void P_SpawnPushers ()
{
int i;
line_t *l = lines;
line_t *l = &level.lines[0];
int s;
for (i = 0; i < numlines; i++, l++)
for (unsigned i = 0; i < level.lines.Size(); i++, l++)
{
switch (l->special)
{