- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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39 changed files with 378 additions and 379 deletions
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@ -358,11 +358,10 @@ AActor *P_GetPushThing (int s)
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void P_SpawnPushers ()
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{
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int i;
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line_t *l = lines;
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line_t *l = &level.lines[0];
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int s;
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for (i = 0; i < numlines; i++, l++)
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for (unsigned i = 0; i < level.lines.Size(); i++, l++)
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{
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switch (l->special)
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{
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