- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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39 changed files with 378 additions and 379 deletions
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@ -64,7 +64,7 @@
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#include "serializer.h"
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static TStaticArray<sector_t> loadsectors;
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static TArray<line_t> loadlines;
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static TStaticArray<line_t> loadlines;
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static TArray<side_t> loadsides;
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@ -902,7 +902,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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// deep down in the deserializer or just a crash if the few insufficient safeguards were not triggered.
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BYTE chk[16] = { 0 };
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arc.Array("checksum", chk, 16);
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if (arc.GetSize("linedefs") != (unsigned)numlines ||
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if (arc.GetSize("linedefs") != level.lines.Size() ||
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arc.GetSize("sidedefs") != (unsigned)numsides ||
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arc.GetSize("sectors") != level.sectors.Size() ||
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arc.GetSize("polyobjs") != (unsigned)po_NumPolyobjs ||
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@ -956,7 +956,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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FBehavior::StaticSerializeModuleStates(arc);
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// The order here is important: First world state, then portal state, then thinkers, and last polyobjects.
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arc.Array("linedefs", lines, &loadlines[0], numlines);
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arc.Array("linedefs", &level.lines[0], &loadlines[0], level.lines.Size());
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arc.Array("sidedefs", sides, &loadsides[0], numsides);
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arc.Array("sectors", &level.sectors[0], &loadsectors[0], level.sectors.Size());
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arc("zones", Zones);
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@ -997,8 +997,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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void P_BackupMapData()
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{
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loadsectors = level.sectors;
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loadlines.Resize(numlines);
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memcpy(&loadlines[0], lines, numlines * sizeof(line_t));
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loadlines = level.lines;
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loadsides.Resize(numsides);
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memcpy(&loadsides[0], sides, numsides * sizeof(side_t));
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}
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