- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.

- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
Christoph Oelckers 2017-01-08 14:39:16 +01:00
commit 71d1138376
39 changed files with 378 additions and 379 deletions

View file

@ -1838,7 +1838,7 @@ bool secplane_t::CopyPlaneIfValid (secplane_t *dest, const secplane_t *opp) cons
bool P_AlignFlat (int linenum, int side, int fc)
{
line_t *line = lines + linenum;
line_t *line = &level.lines[linenum];
sector_t *sec = side ? line->backsector : line->frontsector;
if (!sec)
@ -1873,7 +1873,7 @@ void subsector_t::BuildPolyBSP()
// Set up level information for the node builder.
PolyNodeLevel.Sides = sides;
PolyNodeLevel.NumSides = numsides;
PolyNodeLevel.Lines = lines;
PolyNodeLevel.Lines = &level.lines[0];
PolyNodeLevel.NumLines = numlines;
// Feed segs to the nodebuilder and build the nodes.