- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
parent
5ee52f159e
commit
71d1138376
39 changed files with 378 additions and 379 deletions
|
|
@ -447,10 +447,10 @@ bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBO
|
|||
FLineIdIterator itr(id);
|
||||
while ((i = itr.Next()) >= 0)
|
||||
{
|
||||
if (line-lines == i)
|
||||
if (line->Index() == i)
|
||||
continue;
|
||||
|
||||
if ((l=lines+i) != line && l->backsector)
|
||||
if ((l=&level.lines[i]) != line && l->backsector)
|
||||
{
|
||||
// Get the thing's position along the source linedef
|
||||
double pos;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue