- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.

- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
Christoph Oelckers 2017-01-08 14:39:16 +01:00
commit 71d1138376
39 changed files with 378 additions and 379 deletions

View file

@ -447,10 +447,10 @@ bool EV_SilentLineTeleport (line_t *line, int side, AActor *thing, int id, INTBO
FLineIdIterator itr(id);
while ((i = itr.Next()) >= 0)
{
if (line-lines == i)
if (line->Index() == i)
continue;
if ((l=lines+i) != line && l->backsector)
if ((l=&level.lines[i]) != line && l->backsector)
{
// Get the thing's position along the source linedef
double pos;