- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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39 changed files with 378 additions and 379 deletions
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@ -1813,13 +1813,14 @@ public:
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i++;
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}
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}
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numlines = ParsedLines.Size();
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unsigned numlines = ParsedLines.Size();
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numsides = sidecount;
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lines = new line_t[numlines];
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level.lines.Alloc(numlines);
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sides = new side_t[numsides];
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int line, side;
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auto lines = &level.lines[0];
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for(line = 0, side = 0; line < numlines; line++)
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for(line = 0, side = 0; line < (int)numlines; line++)
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{
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short tempalpha[2] = { SHRT_MIN, SHRT_MIN };
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