- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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parent
5ee52f159e
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39 changed files with 378 additions and 379 deletions
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@ -317,27 +317,27 @@ void P_TranslateTeleportThings ()
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if (foundSomething)
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{
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for (int i = 0; i < numlines; ++i)
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for (auto &line : level.lines)
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{
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if (lines[i].special == Teleport)
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if (line.special == Teleport)
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{
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if (lines[i].args[1] == 0)
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if (line.args[1] == 0)
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{
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lines[i].args[0] = 1;
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line.args[0] = 1;
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}
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}
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else if (lines[i].special == Teleport_NoFog)
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else if (line.special == Teleport_NoFog)
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{
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if (lines[i].args[2] == 0)
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if (line.args[2] == 0)
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{
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lines[i].args[0] = 1;
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line.args[0] = 1;
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}
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}
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else if (lines[i].special == Teleport_ZombieChanger)
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else if (line.special == Teleport_ZombieChanger)
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{
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if (lines[i].args[1] == 0)
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if (line.args[1] == 0)
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{
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lines[i].args[0] = 1;
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line.args[0] = 1;
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}
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}
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}
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