- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
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39 changed files with 378 additions and 379 deletions
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@ -1478,7 +1478,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval)
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{
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return SerializePointer(arc, key, value, defval, lines);
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return SerializePointer(arc, key, value, defval, &level.lines[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval)
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