- refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.

- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
This commit is contained in:
Christoph Oelckers 2017-01-08 14:39:16 +01:00
commit 71d1138376
39 changed files with 378 additions and 379 deletions

View file

@ -1478,7 +1478,7 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&
template<> FSerializer &Serialize(FSerializer &arc, const char *key, line_t *&value, line_t **defval)
{
return SerializePointer(arc, key, value, defval, lines);
return SerializePointer(arc, key, value, defval, &level.lines[0]);
}
template<> FSerializer &Serialize(FSerializer &arc, const char *key, vertex_t *&value, vertex_t **defval)