Added A_RaiseActor(Actor other, int flags = 0)
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3 changed files with 18 additions and 0 deletions
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@ -434,6 +434,9 @@ void P_RemoveThing(AActor * actor)
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bool P_Thing_Raise(AActor *thing, AActor *raiser, int nocheck)
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{
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if (!thing)
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return false;
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FState * RaiseState = thing->GetRaiseState();
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if (RaiseState == NULL)
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{
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