Added A_RaiseActor(Actor other, int flags = 0)

This commit is contained in:
Major Cooke 2018-11-06 11:20:51 -06:00 committed by Christoph Oelckers
commit 71d2b39d92
3 changed files with 18 additions and 0 deletions

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@ -434,6 +434,9 @@ void P_RemoveThing(AActor * actor)
bool P_Thing_Raise(AActor *thing, AActor *raiser, int nocheck)
{
if (!thing)
return false;
FState * RaiseState = thing->GetRaiseState();
if (RaiseState == NULL)
{