Fixed GUS Emulation with DMXGUS(C) lump conf.
- changed default value for midi_config to empty string since gus is not working with sf2 file - fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName - midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound) - added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file) - set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
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5 changed files with 15 additions and 11 deletions
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@ -1496,7 +1496,7 @@ static void InitMusicMenus()
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{
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DMenuDescriptor **advmenu = MenuDescriptors.CheckKey("AdvSoundOptions");
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auto soundfonts = sfmanager.GetList();
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std::tuple<const char *, int, const char *> sfmenus[] = { std::make_tuple("GusConfigMenu", SF_SF2 | SF_GUS, "midi_config"),
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std::tuple<const char *, int, const char *> sfmenus[] = { std::make_tuple("GusConfigMenu", SF_GUS, "midi_config"),
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std::make_tuple("WildMidiConfigMenu", SF_GUS, "wildmidi_config"),
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std::make_tuple("TimidityConfigMenu", SF_SF2 | SF_GUS, "timidity_config"),
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std::make_tuple("FluidPatchsetMenu", SF_SF2, "fluid_patchset"),
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