- Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
SVN r3657 (trunk)
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6d993b8c04
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5 changed files with 28 additions and 5 deletions
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@ -1117,4 +1117,3 @@ void R_GetPlayerTranslation (int color, const FPlayerColorSet *colorset, FPlayer
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R_CreatePlayerTranslation (h, s, v, colorset, skin, table, NULL);
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}
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@ -98,8 +98,8 @@ FRemapTable *TranslationToTable(int translation);
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void R_InitTranslationTables (void);
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void R_DeinitTranslationTables();
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// [RH] Actually create a player's translation table.
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void R_BuildPlayerTranslation (int player);
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void R_BuildPlayerTranslation (int player); // [RH] Actually create a player's translation table.
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void R_GetPlayerTranslation (int color, const struct FPlayerColorSet *colorset, class FPlayerSkin *skin, struct FRemapTable *table);
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extern const BYTE IcePalette[16][3];
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