- Added a "BlueMap" for powerup colors.
- Add the missing CF_WEAPONREADYALT and CF_WEAPONSWITCHOK flags. SVN r1723 (trunk)
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10 changed files with 42 additions and 9 deletions
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@ -149,7 +149,8 @@ PalEntry APowerup::GetBlend ()
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BlendColor == GOLDCOLOR ||
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// [BC] HAX!
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BlendColor == REDCOLOR ||
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BlendColor == GREENCOLOR)
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BlendColor == GREENCOLOR ||
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BlendColor == BLUECOLOR)
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return 0;
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return BlendColor;
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@ -199,11 +200,16 @@ void APowerup::DoEffect ()
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{
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Owner->player->fixedcolormap = GREENCOLORMAP;
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}
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else if (BlendColor == BLUECOLOR)
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{
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Owner->player->fixedcolormap = BLUECOLORMAP;
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}
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}
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else if ((BlendColor == INVERSECOLOR && Owner->player->fixedcolormap == INVERSECOLORMAP) ||
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(BlendColor == GOLDCOLOR && Owner->player->fixedcolormap == GOLDCOLORMAP) ||
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(BlendColor == REDCOLOR && Owner->player->fixedcolormap == REDCOLORMAP) ||
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(BlendColor == GREENCOLOR && Owner->player->fixedcolormap == GREENCOLORMAP))
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(BlendColor == GREENCOLOR && Owner->player->fixedcolormap == GREENCOLORMAP) ||
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(BlendColor == BLUECOLOR && Owner->player->fixedcolormap == BLUECOLORMAP))
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{
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Owner->player->fixedcolormap = 0;
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}
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