- Added a "BlueMap" for powerup colors.

- Add the missing CF_WEAPONREADYALT and CF_WEAPONSWITCHOK flags.

SVN r1723 (trunk)
This commit is contained in:
Randy Heit 2009-07-17 01:17:06 +00:00
commit 720747baef
10 changed files with 42 additions and 9 deletions

View file

@ -66,6 +66,7 @@ BYTE GoldColormap[256];
// [BC] New Skulltag colormaps.
BYTE RedColormap[256];
BYTE GreenColormap[256];
BYTE BlueColormap[256];
BYTE DesaturateColormap[31][256];
static void FreeSpecialLights();;
@ -435,6 +436,17 @@ void InitPalette ()
intensity>>8 );
}
// Build a blue colormap.
shade = BlueColormap;
for (c = 0; c < 256; c++)
{
intensity = ((GPalette.BaseColors[c].r * 77 +
GPalette.BaseColors[c].g * 143 +
GPalette.BaseColors[c].b * 37));
shade[c] = ColorMatcher.Pick (
MIN( 255, ( intensity + ( intensity / 2 )) >> 8 ), 0, 0 );
}
// desaturated colormaps
for(int m = 0; m < 31; m++)
{