- redirect ST_Sound to a callback because the sound code is game specific

This commit is contained in:
Christoph Oelckers 2020-04-23 22:33:43 +02:00
commit 72533e2f8a
3 changed files with 8 additions and 1 deletions

View file

@ -2639,6 +2639,11 @@ static bool System_CaptureModeInGame()
}
}
static void System_PlayStartupSound(const char* sndname)
{
S_Sound(CHAN_BODY, 0, sndname, 1, ATTN_NONE);
}
//==========================================================================
//
// DoomSpecificInfo