- redirect ST_Sound to a callback because the sound code is game specific
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3 changed files with 8 additions and 1 deletions
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@ -2639,6 +2639,11 @@ static bool System_CaptureModeInGame()
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}
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}
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static void System_PlayStartupSound(const char* sndname)
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{
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S_Sound(CHAN_BODY, 0, sndname, 1, ATTN_NONE);
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}
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//==========================================================================
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//
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// DoomSpecificInfo
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