- Changed P_SpawnPlayerMissile() to use the same height calculation as
P_(Aim)LineAttack(). - Added an AttackZOffset to PlayerPawn. This is the offset from the center of the player at which their attacks are fired and scales according to their crouched height. - Changed the version of P_SpawnPlayerMissile() that takes coordinates to use that location as an offset from the standard attack location rather than as an explicit attack location. SVN r498 (trunk)
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12 changed files with 81 additions and 26 deletions
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@ -1043,7 +1043,7 @@ void A_FireCustomMissile (AActor * self)
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if (AimAtAngle) shootangle+=Angle;
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AActor * misl=P_SpawnPlayerMissile (self, self->x+x, self->y+y, self->z+z, ti, shootangle);
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AActor * misl=P_SpawnPlayerMissile (self, x, y, z, ti, shootangle);
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// automatic handling of seeker missiles
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if (misl)
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{
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