- added kickback factor skill property.
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@ -1212,6 +1212,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
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else
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kickback = source->player->ReadyWeapon->Kickback;
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kickback = int(kickback * G_SkillProperty(SKILLP_KickbackFactor));
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if (kickback)
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{
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AActor *origin = (source && (flags & DMG_INFLICTOR_IS_PUFF))? source : inflictor;
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