- added kickback factor skill property.

This commit is contained in:
Christoph Oelckers 2017-02-26 19:37:25 +01:00
commit 7267e608cf
3 changed files with 13 additions and 0 deletions

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@ -1212,6 +1212,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
else
kickback = source->player->ReadyWeapon->Kickback;
kickback = int(kickback * G_SkillProperty(SKILLP_KickbackFactor));
if (kickback)
{
AActor *origin = (source && (flags & DMG_INFLICTOR_IS_PUFF))? source : inflictor;