- Fixed: Player pitch limits were reset to 0 when changing levels and loading
saved games. SVN r3332 (trunk)
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4 changed files with 29 additions and 6 deletions
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@ -666,6 +666,7 @@ void G_DoCompleted (void)
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{
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level_info_t *nextinfo = FindLevelInfo (nextlevel);
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wminfo.next = nextinfo->mapname;
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wminfo.LName1 = TexMan[TexMan.CheckForTexture(nextinfo->pname, FTexture::TEX_MiscPatch)];
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@ -1148,6 +1149,7 @@ void G_FinishTravel ()
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pawn->LinkToWorld ();
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pawn->AddToHash ();
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pawn->SetState(pawn->SpawnState);
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pawn->player->SendPitchLimits();
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for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
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{
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