- Fixed: Player pitch limits were reset to 0 when changing levels and loading

saved games.



SVN r3332 (trunk)
This commit is contained in:
Randy Heit 2011-12-14 00:16:19 +00:00
commit 7279e2ad62
4 changed files with 29 additions and 6 deletions

View file

@ -112,6 +112,8 @@ void P_SerializePlayers (FArchive &arc, bool skipload)
{
SpawnExtraPlayers ();
}
// Redo pitch limits, since the spawned player has them at 0.
players[consoleplayer].SendPitchLimits();
}
}