- Fixed: Player pitch limits were reset to 0 when changing levels and loading
saved games. SVN r3332 (trunk)
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4 changed files with 29 additions and 6 deletions
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@ -112,6 +112,8 @@ void P_SerializePlayers (FArchive &arc, bool skipload)
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{
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SpawnExtraPlayers ();
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}
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// Redo pitch limits, since the spawned player has them at 0.
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players[consoleplayer].SendPitchLimits();
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}
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}
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