- refactored main vertex buffer (but didn't merge with hwrender class yet.

This commit is contained in:
Christoph Oelckers 2018-10-27 14:24:47 +02:00
commit 72bc7693bd
11 changed files with 96 additions and 149 deletions

View file

@ -52,9 +52,9 @@ CVAR(Int, gl_dither_bpc, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
void FGLRenderer::RenderScreenQuad()
{
mVBO->BindVBO();
gl_RenderState.ResetVertexBuffer();
GLRenderer->mVBO->RenderArray(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
mVBO->Bind(gl_RenderState);
gl_RenderState.ApplyBuffers();
glDrawArrays(GL_TRIANGLE_STRIP, FFlatVertexBuffer::PRESENT_INDEX, 4);
}
void FGLRenderer::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)