- Added support for damage-specific player pain sounds.
- Removed the constraint that all $playerreserve SNDINFO commands must come before the other $player commands. - Fixed: TArray::Reserve did not construct its newly allocated entries. - Changed the damage type for drowning from 'Water' to 'Drowning'. SVN r466 (trunk)
This commit is contained in:
parent
ba5e77e021
commit
72c93b479e
13 changed files with 233 additions and 46 deletions
|
|
@ -722,7 +722,7 @@ END_DEFAULTS
|
|||
|
||||
void APowerIronFeet::AbsorbDamage (int damage, FName damageType, int &newdamage)
|
||||
{
|
||||
if (damageType == NAME_Water)
|
||||
if (damageType == NAME_Drowning)
|
||||
{
|
||||
newdamage = 0;
|
||||
if (Owner->player != NULL)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue