- Added support for damage-specific player pain sounds.

- Removed the constraint that all $playerreserve SNDINFO commands must come
  before the other $player commands.
- Fixed: TArray::Reserve did not construct its newly allocated entries.
- Changed the damage type for drowning from 'Water' to 'Drowning'.


SVN r466 (trunk)
This commit is contained in:
Randy Heit 2007-01-28 04:59:04 +00:00
commit 72c93b479e
13 changed files with 233 additions and 46 deletions

View file

@ -722,7 +722,7 @@ END_DEFAULTS
void APowerIronFeet::AbsorbDamage (int damage, FName damageType, int &newdamage)
{
if (damageType == NAME_Water)
if (damageType == NAME_Drowning)
{
newdamage = 0;
if (Owner->player != NULL)