- Added support for damage-specific player pain sounds.

- Removed the constraint that all $playerreserve SNDINFO commands must come
  before the other $player commands.
- Fixed: TArray::Reserve did not construct its newly allocated entries.
- Changed the damage type for drowning from 'Water' to 'Drowning'.


SVN r466 (trunk)
This commit is contained in:
Randy Heit 2007-01-28 04:59:04 +00:00
commit 72c93b479e
13 changed files with 233 additions and 46 deletions

View file

@ -69,7 +69,7 @@ FName MODtoDamageType (int mod)
{
default: return NAME_None; break;
case 9: return NAME_BFGSplash; break;
case 12: return NAME_Water; break;
case 12: return NAME_Drowning; break;
case 13: return NAME_Slime; break;
case 14: return NAME_Fire; break;
case 15: return NAME_Crush; break;