- Added support for damage-specific player pain sounds.
- Removed the constraint that all $playerreserve SNDINFO commands must come before the other $player commands. - Fixed: TArray::Reserve did not construct its newly allocated entries. - Changed the damage type for drowning from 'Water' to 'Drowning'. SVN r466 (trunk)
This commit is contained in:
parent
ba5e77e021
commit
72c93b479e
13 changed files with 233 additions and 46 deletions
|
|
@ -69,7 +69,7 @@ FName MODtoDamageType (int mod)
|
|||
{
|
||||
default: return NAME_None; break;
|
||||
case 9: return NAME_BFGSplash; break;
|
||||
case 12: return NAME_Water; break;
|
||||
case 12: return NAME_Drowning; break;
|
||||
case 13: return NAME_Slime; break;
|
||||
case 14: return NAME_Fire; break;
|
||||
case 15: return NAME_Crush; break;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue