Revert Fogball to a scripted class
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5 changed files with 1 additions and 65 deletions
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@ -861,7 +861,6 @@ set (PCH_SOURCES
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playsim/mapthinkers/dsectoreffect.cpp
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playsim/a_pickups.cpp
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playsim/a_action.cpp
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playsim/a_fogball.cpp
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playsim/a_decals.cpp
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playsim/a_dynlight.cpp
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playsim/a_flashfader.cpp
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@ -1,30 +0,0 @@
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/*
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** Volumetric fog spheres AKA fogballs
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** Copyright (c) 2023 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "actor.h"
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#include "a_fogball.h"
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IMPLEMENT_CLASS(AFogball, false, false)
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void AFogball::Tick()
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{
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Super::Tick();
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}
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@ -1,32 +0,0 @@
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/*
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** Volumetric fog spheres AKA fogballs
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** Copyright (c) 2023 Nash Muhandes, Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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*/
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#pragma once
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#include "actor.h"
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class AFogball : public AActor
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{
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DECLARE_CLASS(AFogball, AActor)
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public:
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void Tick();
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};
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@ -33,7 +33,6 @@
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#include "r_sky.h"
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#include "r_utility.h"
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#include "a_pickups.h"
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#include "a_fogball.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "events.h"
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@ -1,4 +1,4 @@
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class Fogball : Actor native
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class Fogball : Actor
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{
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Default
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{
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