- more transition to FMultiBlock* iterators:
* removed all code for dealing with z-displacing portals in the iterator loops. This would cause too many problems so I decided to scrap any provisions for allowing interactive portals with z-displacement. They will remain restricted to pure teleporter portals. * changed spechit to carry a position along with the special line. If something is activated through an interactive portal this is needed to calculate movement. * pass the abovementioned position to CheckForPushSpecial. * collect touched portal lines in a second array analogous to spechit. * use FMultiBlockThingsIterator in P_TestMobjZ.
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6 changed files with 67 additions and 53 deletions
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@ -83,10 +83,12 @@ bool DBot::Move (ticcmd_t *cmd)
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player->mo->movedir = DI_NODIR;
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good = 0;
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spechit_t spechit1;
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line_t *ld;
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while (spechit.Pop (ld))
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while (spechit.Pop (spechit1))
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{
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ld = spechit1.line;
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bool tryit = true;
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if (ld->special == Door_LockedRaise && !P_CheckKeys (player->mo, ld->args[3], false))
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