- separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.

SVN r3246 (trunk)
This commit is contained in:
Christoph Oelckers 2011-07-04 20:22:55 +00:00
commit 7308e05ed0
11 changed files with 716 additions and 621 deletions

View file

@ -60,6 +60,7 @@
#include "v_palette.h"
#include "r_translate.h"
#include "resources/colormaps.h"
#include "resources/voxels.h"
extern fixed_t globaluclip, globaldclip;
@ -96,9 +97,6 @@ TArray<WORD> ParticlesInSubsec;
short zeroarray[MAXWIDTH];
short screenheightarray[MAXWIDTH];
#define MAX_SPRITE_FRAMES 29 // [RH] Macro-ized as in BOOM.
CVAR (Bool, r_drawplayersprites, true, 0) // [RH] Draw player sprites?
CVAR (Bool, r_drawvoxels, true, 0)
@ -113,9 +111,6 @@ TArray<spritedef_t> sprites;
TArray<spriteframe_t> SpriteFrames;
DWORD NumStdSprites; // The first x sprites that don't belong to skins.
TDeletingArray<FVoxel *> Voxels; // used only to auto-delete voxels on exit.
TDeletingArray<FVoxelDef *> VoxelDefs;
int OffscreenBufferWidth, OffscreenBufferHeight;
BYTE *OffscreenColorBuffer;
FCoverageBuffer *OffscreenCoverageBuffer;
@ -128,18 +123,6 @@ sprtemp[MAX_SPRITE_FRAMES];
int maxframe;
char* spritename;
struct VoxelOptions
{
VoxelOptions()
: DroppedSpin(0), PlacedSpin(0), Scale(FRACUNIT), AngleOffset(0)
{}
int DroppedSpin;
int PlacedSpin;
fixed_t Scale;
angle_t AngleOffset;
};
// [RH] skin globals
FPlayerSkin *skins;
size_t numskins;
@ -487,23 +470,9 @@ void R_InitSpriteDefs ()
VHasher *vh = &vhashes[hash];
if (vh->Name == (int)intname)
{
FVoxel *vox = R_LoadKVX(hash);
if (vox == NULL)
FVoxelDef *voxdef = R_LoadVoxelDef(hash, vh->Spin);
if (voxdef != NULL)
{
Printf("%s is not a valid voxel file\n", Wads.GetLumpFullName(hash));
}
else
{
FVoxelDef *voxdef = new FVoxelDef;
voxdef->Voxel = vox;
voxdef->Scale = FRACUNIT;
voxdef->DroppedSpin = voxdef->PlacedSpin = vh->Spin;
voxdef->AngleOffset = 0;
Voxels.Push(vox);
VoxelDefs.Push(voxdef);
if (vh->Frame == ' ' || vh->Frame == '\0')
{ // voxel applies to every sprite frame
for (j = 0; j < MAX_SPRITE_FRAMES; ++j)
@ -573,163 +542,6 @@ static void R_ExtendSpriteFrames(spritedef_t &spr, int frame)
spr.numframes = frame;
}
//==========================================================================
//
// VOX_ReadSpriteNames
//
// Reads a list of sprite names from a VOXELDEF lump.
//
//==========================================================================
static bool VOX_ReadSpriteNames(FScanner &sc, TArray<DWORD> &vsprites)
{
unsigned int i;
vsprites.Clear();
while (sc.GetString())
{
// A sprite name list is terminated by an '=' character.
if (sc.String[0] == '=')
{
if (vsprites.Size() == 0)
{
sc.ScriptMessage("No sprites specified for voxel.\n");
}
return true;
}
if (sc.StringLen != 4 && sc.StringLen != 5)
{
sc.ScriptMessage("Sprite name \"%s\" is wrong size.\n", sc.String);
}
else if (sc.StringLen == 5 && (sc.String[4] = toupper(sc.String[4]), sc.String[4] < 'A' || sc.String[4] >= 'A' + MAX_SPRITE_FRAMES))
{
sc.ScriptMessage("Sprite frame %s is invalid.\n", sc.String[4]);
}
else
{
int frame = (sc.StringLen == 4) ? 255 : sc.String[4] - 'A';
int spritename;
for (i = 0; i < 4; ++i)
{
sc.String[i] = toupper(sc.String[i]);
}
spritename = *(int *)sc.String;
for (i = 0; i < sprites.Size(); ++i)
{
if ((int)sprites[i].dwName == spritename)
{
break;
}
}
if (i != sprites.Size())
{
vsprites.Push((frame << 24) | i);
}
}
}
if (vsprites.Size() != 0)
{
sc.ScriptMessage("Unexpected end of file\n");
}
return false;
}
//==========================================================================
//
// VOX_ReadOptions
//
// Reads a list of options from a VOXELDEF lump, terminated with a '}'
// character. The leading '{' must already be consumed
//
//==========================================================================
static void VOX_ReadOptions(FScanner &sc, VoxelOptions &opts)
{
while (sc.GetToken())
{
if (sc.TokenType == '}')
{
return;
}
sc.TokenMustBe(TK_Identifier);
if (sc.Compare("scale"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_FloatConst);
opts.Scale = FLOAT2FIXED(sc.Float);
}
else if (sc.Compare("spin"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_IntConst);
opts.DroppedSpin = opts.PlacedSpin = sc.Number;
}
else if (sc.Compare("placedspin"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_IntConst);
opts.PlacedSpin = sc.Number;
}
else if (sc.Compare("droppedspin"))
{
sc.MustGetToken('=');
sc.MustGetToken(TK_IntConst);
opts.DroppedSpin = sc.Number;
}
else if (sc.Compare("angleoffset"))
{
sc.MustGetToken('=');
sc.MustGetAnyToken();
if (sc.TokenType == TK_IntConst)
{
sc.Float = sc.Number;
}
else
{
sc.TokenMustBe(TK_FloatConst);
}
opts.AngleOffset = angle_t(sc.Float * ANGLE_180 / 180.0);
}
else
{
sc.ScriptMessage("Unknown voxel option '%s'\n", sc.String);
if (sc.CheckToken('='))
{
sc.MustGetAnyToken();
}
}
}
sc.ScriptMessage("Unterminated voxel option block\n");
}
//==========================================================================
//
// VOX_GetVoxel
//
// Returns a voxel object for the given lump or NULL if it is not a valid
// voxel. If the voxel has already been loaded, it will be reused.
//
//==========================================================================
static FVoxel *VOX_GetVoxel(int lumpnum)
{
// Is this voxel already loaded? If so, return it.
for (unsigned i = 0; i < Voxels.Size(); ++i)
{
if (Voxels[i]->LumpNum == lumpnum)
{
return Voxels[i];
}
}
FVoxel *vox = R_LoadKVX(lumpnum);
if (vox != NULL)
{
Voxels.Push(vox);
}
return vox;
}
//==========================================================================
//
// VOX_AddVoxel
@ -738,88 +550,12 @@ static FVoxel *VOX_GetVoxel(int lumpnum)
//
//==========================================================================
static void VOX_AddVoxel(int sprnum, int frame, FVoxelDef *def)
void VOX_AddVoxel(int sprnum, int frame, FVoxelDef *def)
{
R_ExtendSpriteFrames(sprites[sprnum], frame);
SpriteFrames[sprites[sprnum].spriteframes + frame].Voxel = def;
}
//==========================================================================
//
// R_InitVoxels
//
// Process VOXELDEF lumps for defining voxel options that cannot be
// condensed neatly into a sprite name format.
//
//==========================================================================
void R_InitVoxels()
{
int lump, lastlump = 0;
while ((lump = Wads.FindLump("VOXELDEF", &lastlump)) != -1)
{
FScanner sc(lump);
TArray<DWORD> vsprites;
while (VOX_ReadSpriteNames(sc, vsprites))
{
FVoxel *voxeldata = NULL;
int voxelfile;
VoxelOptions opts;
sc.SetCMode(true);
sc.MustGetToken(TK_StringConst);
voxelfile = Wads.CheckNumForFullName(sc.String, true, ns_voxels);
if (voxelfile < 0)
{
sc.ScriptMessage("Voxel \"%s\" not found.\n", sc.String);
}
else
{
voxeldata = VOX_GetVoxel(voxelfile);
if (voxeldata == NULL)
{
sc.ScriptMessage("\"%s\" is not a valid voxel file.\n", sc.String);
}
}
if (sc.CheckToken('{'))
{
VOX_ReadOptions(sc, opts);
}
sc.SetCMode(false);
if (voxeldata != NULL && vsprites.Size() != 0)
{
FVoxelDef *def = new FVoxelDef;
def->Voxel = voxeldata;
def->Scale = opts.Scale;
def->DroppedSpin = opts.DroppedSpin;
def->PlacedSpin = opts.PlacedSpin;
def->AngleOffset = opts.AngleOffset;
VoxelDefs.Push(def);
for (unsigned i = 0; i < vsprites.Size(); ++i)
{
int sprnum = int(vsprites[i] & 0xFFFFFF);
int frame = int(vsprites[i] >> 24);
if (frame == 255)
{ // Apply voxel to all frames.
for (int j = MAX_SPRITE_FRAMES - 1; j >= 0; --j)
{
VOX_AddVoxel(sprnum, j, def);
}
}
else
{ // Apply voxel to only one frame.
VOX_AddVoxel(sprnum, frame, def);
}
}
}
}
}
}
// [RH]
// R_InitSkins
// Reads in everything applicable to a skin. The skins should have already