- reworked canvas texture updater to avoid passing game data to the render backends.

These are now handled one level above using a callback to perform the actual rendering.
This commit is contained in:
Christoph Oelckers 2020-04-25 14:13:36 +02:00
commit 730d07fbf7
7 changed files with 37 additions and 21 deletions

View file

@ -70,7 +70,7 @@ public:
} FrameDeleteList;
private:
void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
void UpdateShadowMap();
void CheckCanvas();