- reworked canvas texture updater to avoid passing game data to the render backends.
These are now handled one level above using a callback to perform the actual rendering.
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7 changed files with 37 additions and 21 deletions
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@ -70,7 +70,7 @@ public:
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} FrameDeleteList;
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private:
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void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
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void RenderTextureView(FCanvasTexture* tex, std::function<void(IntRect &)> renderFunc) override;
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void UpdateShadowMap();
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void CheckCanvas();
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