- handle menu customization via callbacks.
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8 changed files with 15 additions and 14 deletions
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@ -55,8 +55,6 @@
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#include "i_time.h"
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#include "printf.h"
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void M_StartControlPanel(bool makeSound, bool scaleoverride = false);
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int DMenu::InMenu;
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static ScaleOverrider *CurrentScaleOverrider;
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//
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@ -434,8 +432,10 @@ bool DMenu::TranslateKeyboardEvents()
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//
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//=============================================================================
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void M_DoStartControlPanel (bool scaleoverride)
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void M_StartControlPanel (bool makesound, bool scaleoverride)
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{
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if (sysCallbacks.OnMenuOpen) sysCallbacks.OnMenuOpen(makesound);
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// intro might call this repeatedly
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if (CurrentMenu != nullptr)
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return;
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@ -504,11 +504,9 @@ DEFINE_ACTION_FUNCTION(DMenu, ActivateMenu)
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//
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//=============================================================================
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bool M_SetSpecialMenu(FName& menu, int param); // game specific checks
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void M_SetMenu(FName menu, int param)
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{
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if (!M_SetSpecialMenu(menu, param)) return;
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if (sysCallbacks.SetSpecialMenu && !sysCallbacks.SetSpecialMenu(menu, param)) return;
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DMenuDescriptor **desc = MenuDescriptors.CheckKey(menu);
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if (desc != nullptr)
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