- exported all member fields that make sense. Entirely private ones or classes that are not supposed to be extended were left out.
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9 changed files with 75 additions and 43 deletions
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@ -472,6 +472,8 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
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IMPLEMENT_CLASS(AKey, false, false, false, false)
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DEFINE_FIELD(AKey, KeyNumber)
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bool AKey::HandlePickup (AInventory *item)
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{
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// In single player, you can pick up an infinite number of keys
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