- Fixed: M_QuitResponse() tried to play a sound even when none was specified
in the gameinfo. - Added Yes/No selections for Y/N messages so that you can answer them entirely with a joystick. - Fixed: Starting the menu at the title screen with a key other than Escape left the top level menu out of the menu stack. - Changed the save menu so that cancelling input of a new save name only deactivates that control and does not completely close the menus. - Fixed "any key" messages to override input to menus hidden beneath them and to work with joysticks. - Removed the input parameter from M_StartMessage and the corresponding messageNeedsInput global, because it was redundant. Any messages that want a Y/N response also supply a callback, and messages that don't care which key you press don't supply a callback. - Changed MKEY_Back so that it cancels out of text entry fields before backing to the previous menu, which it already did for the keyboard. - Changed the menu responder so that key downs always produce results, regardless of whether or not an equivalent key is already down. SVN r1753 (trunk)
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11 changed files with 200 additions and 84 deletions
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August 4, 2009
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August 6, 2009
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- Fixed: M_QuitResponse() tried to play a sound even when none was specified
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in the gameinfo.
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- Added Yes/No selections for Y/N messages so that you can answer them
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entirely with a joystick.
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- Fixed: Starting the menu at the title screen with a key other than Escape
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left the top level menu out of the menu stack.
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- Changed the save menu so that cancelling input of a new save name only
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deactivates that control and does not completely close the menus.
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- Fixed "any key" messages to override input to menus hidden beneath them and
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to work with joysticks.
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- Removed the input parameter from M_StartMessage and the corresponding
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messageNeedsInput global, because it was redundant. Any messages that want
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a Y/N response also supply a callback, and messages that don't care which
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key you press don't supply a callback.
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- Changed MKEY_Back so that it cancels out of text entry fields before
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backing to the previous menu, which it already did for the keyboard.
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- Changed the menu responder so that key downs always produce results,
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regardless of whether or not an equivalent key is already down.
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August 4, 2009
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- Added the MF6_STEPMISSILE flag so that the Whirlwind can "walk" up steps.
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- Changed the dword definition of PalEntry to uint32 so that it has one
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consistent definition across all source files.
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