- Fixed: M_QuitResponse() tried to play a sound even when none was specified
in the gameinfo. - Added Yes/No selections for Y/N messages so that you can answer them entirely with a joystick. - Fixed: Starting the menu at the title screen with a key other than Escape left the top level menu out of the menu stack. - Changed the save menu so that cancelling input of a new save name only deactivates that control and does not completely close the menus. - Fixed "any key" messages to override input to menus hidden beneath them and to work with joysticks. - Removed the input parameter from M_StartMessage and the corresponding messageNeedsInput global, because it was redundant. Any messages that want a Y/N response also supply a callback, and messages that don't care which key you press don't supply a callback. - Changed MKEY_Back so that it cancels out of text entry fields before backing to the previous menu, which it already did for the keyboard. - Changed the menu responder so that key downs always produce results, regardless of whether or not an equivalent key is already down. SVN r1753 (trunk)
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11 changed files with 200 additions and 84 deletions
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@ -772,7 +772,7 @@ bool FMODSoundRenderer::Init()
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if (result == FMOD_OK)
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{
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// On Linux, FMOD defaults to OSS. If OSS is not present, it doesn't
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// try ALSA, it just fails. We'll try for it, but only if OSS wasn't
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// try ALSA; it just fails. We'll try for it, but only if OSS wasn't
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// explicitly specified for snd_output.
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if (driver == 0 && eval == FMOD_OUTPUTTYPE_AUTODETECT)
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{
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