*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
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b63eb391f7
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2 changed files with 26 additions and 3 deletions
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@ -144,7 +144,9 @@ void GuillotineBinPack::Insert(TArray<RectSize> &rects, TArray<Rect> &dst, bool
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usedRectangles.Push(newNode);
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// Check that we're really producing correct packings here.
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#ifdef _DEBUG
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assert(disjointRects.Add(newNode) == true);
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#endif
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}
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}
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@ -355,8 +357,9 @@ Rect GuillotineBinPack::Insert(int width, int height, bool merge, FreeRectChoice
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usedRectangles.Push(newRect);
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// Check that we're really producing correct packings here.
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#ifdef _DEBUG
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assert(disjointRects.Add(newRect) == true);
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#endif
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return newRect;
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}
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@ -442,7 +445,9 @@ Rect GuillotineBinPack::FindPositionForNewNode(int width, int height, FreeRectCh
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bestNode.height = height;
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bestScore = INT_MIN;
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*nodeIndex = i;
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#ifdef _DEBUG
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assert(disjointRects.Disjoint(bestNode));
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#endif
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break;
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}
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// If this is a perfect fit sideways, choose it.
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@ -470,7 +475,9 @@ Rect GuillotineBinPack::FindPositionForNewNode(int width, int height, FreeRectCh
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bestNode.height = height;
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bestScore = score;
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*nodeIndex = i;
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#ifdef _DEBUG
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assert(disjointRects.Disjoint(bestNode));
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#endif
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}
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}
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// Does the rectangle fit sideways?
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@ -575,8 +582,10 @@ void GuillotineBinPack::SplitFreeRectAlongAxis(const Rect &freeRect, const Rect
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if (right.width > 0 && right.height > 0)
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freeRectangles.Push(right);
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#ifdef _DEBUG
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assert(disjointRects.Disjoint(bottom));
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assert(disjointRects.Disjoint(right));
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#endif
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}
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void GuillotineBinPack::MergeFreeList()
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