- pass clip rect as pointer to F2DDrawer::AddLine.
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931211b9db
commit
735c2a9545
5 changed files with 32 additions and 11 deletions
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@ -1040,19 +1040,19 @@ void F2DDrawer::ClearScreen(PalEntry color)
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//
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//==========================================================================
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void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, int clipx1, int clipy1, int clipx2, int clipy2, uint32_t color, uint8_t alpha)
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void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, const IntRect* clip, uint32_t color, uint8_t alpha)
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{
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PalEntry p = (PalEntry)color;
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p.a = alpha;
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RenderCommand dg;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth()- 1 || clipy2 < GetHeight() - 1)
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if (clip != nullptr)
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{
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dg.mScissor[0] = clipx1 + int(offset.X);
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dg.mScissor[1] = clipy1 + int(offset.Y);
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dg.mScissor[2] = clipx2 + 1 + int(offset.X);
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dg.mScissor[3] = clipy2 + 1 + int(offset.Y);
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dg.mScissor[0] = clip->Left() + int(offset.X);
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dg.mScissor[1] = clip->Top() + int(offset.Y);
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dg.mScissor[2] = clip->Right() + int(offset.X);
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dg.mScissor[3] = clip->Bottom() + int(offset.Y);
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dg.mFlags |= DTF_Scissor;
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}
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