- fix c++11's compile problems.
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7 changed files with 10 additions and 10 deletions
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@ -430,7 +430,7 @@ const FHardwareTexture *FGLTexture::Bind(int texunit, int cm, int clampmode, int
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if (!hwtex->Bind(texunit, cm, translation))
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{
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int w, h;
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int w=0, h=0;
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// Create this texture
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unsigned char * buffer = NULL;
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