- Converted all action functions be directly callable by the VM (though they are not yet
usable). SVN r2154 (scripting)
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7ea11cd169
commit
739e684549
108 changed files with 2827 additions and 1295 deletions
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@ -1702,23 +1702,24 @@ const PClass *Net_ReadWeapon(BYTE **stream)
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DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_ZoomFactor)
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{
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ACTION_PARAM_START(2);
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ACTION_PARAM_FLOAT(zoom, 0);
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ACTION_PARAM_INT(flags, 1);
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PARAM_ACTION_PROLOGUE;
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PARAM_FLOAT_OPT (zoom) { zoom = 1; }
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PARAM_INT_OPT (flags) { flags = 0; }
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if (self->player != NULL && self->player->ReadyWeapon != NULL)
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{
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zoom = 1 / clamp(zoom, 0.1f, 50.f);
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zoom = 1 / clamp(zoom, 0.1, 50.0);
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if (flags & 1)
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{ // Make the zoom instant.
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self->player->FOV = self->player->DesiredFOV * zoom;
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self->player->FOV = float(self->player->DesiredFOV * zoom);
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}
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if (flags & 2)
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{ // Disable pitch/yaw scaling.
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zoom = -zoom;
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}
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self->player->ReadyWeapon->FOVScale = zoom;
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self->player->ReadyWeapon->FOVScale = float(zoom);
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}
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return 0;
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}
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//===========================================================================
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@ -1729,11 +1730,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_ZoomFactor)
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DEFINE_ACTION_FUNCTION_PARAMS(AWeapon, A_SetCrosshair)
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(xhair, 0);
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PARAM_ACTION_PROLOGUE;
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PARAM_INT(xhair);
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if (self->player != NULL && self->player->ReadyWeapon != NULL)
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{
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self->player->ReadyWeapon->Crosshair = xhair;
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}
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return 0;
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}
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