remove AActor from common
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fcf4c9d07e
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73e17842d3
18 changed files with 22 additions and 22 deletions
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@ -134,8 +134,10 @@ void FHWModelRenderer::SetInterpolation(double inter)
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state.SetInterpolationFactor((float)inter);
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}
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void FHWModelRenderer::SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation, AActor * act)
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void FHWModelRenderer::SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation, void * act_v)
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{
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AActor * act = static_cast<AActor*>(act_v);
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state.SetMaterial(skin, UF_Skin, 0, clampNoFilter ? CLAMP_NOFILTER : CLAMP_NONE, translation, -1, act ? act->GetClass() : nullptr);
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int shader = state.getShaderIndex();
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@ -56,7 +56,7 @@ public:
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void BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored, int smf_flags) override;
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void EndDrawHUDModel(FRenderStyle style, int smf_flags) override;
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void SetInterpolation(double interpolation) override;
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void SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation, AActor * act) override;
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void SetMaterial(FGameTexture *skin, bool clampNoFilter, FTranslationID translation, void * act) override;
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void DrawArrays(int start, int count) override;
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void DrawElements(int numIndices, size_t offset) override;
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int SetupFrame(FModel *model, unsigned int frame1, unsigned int frame2, unsigned int size, const TArray<VSMatrix>& bones, int boneStartIndex) override;
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