- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
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4 changed files with 7 additions and 1 deletions
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@ -355,6 +355,7 @@ DEFINE_FIELD(AActor, BloodColor)
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DEFINE_FIELD(AActor, BloodTranslation)
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DEFINE_FIELD(AActor, RenderHidden)
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DEFINE_FIELD(AActor, RenderRequired)
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DEFINE_FIELD(AActor, friendlyseeblocks)
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//==========================================================================
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//
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@ -533,6 +534,7 @@ void AActor::Serialize(FSerializer &arc)
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A("stealthalpha", StealthAlpha)
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A("renderhidden", RenderHidden)
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A("renderrequired", RenderRequired);
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A("friendlyseeblocks", friendlyseeblocks);
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}
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#undef A
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