- moved some info into the GAMEINFO section:
* the sprite used for 'pause'. * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed, * the decision to make monsters run faster in nightmare mode. - moved the hard coded lock messages for lock types 102 and 103 into the language lump. - fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states. SVN r2834 (trunk)
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14 changed files with 43 additions and 27 deletions
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@ -785,7 +785,7 @@ void D_Display ()
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FTexture *tex;
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int x;
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tex = TexMan[gameinfo.gametype & (GAME_DoomStrifeChex) ? "M_PAUSE" : "PAUSED"];
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tex = TexMan[gameinfo.PauseSign];
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x = (SCREENWIDTH - tex->GetScaledWidth() * CleanXfac)/2 +
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tex->GetScaledLeftOffset() * CleanXfac;
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screen->DrawTexture (tex, x, 4, DTA_CleanNoMove, true, TAG_DONE);
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