- moved some info into the GAMEINFO section:

* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
This commit is contained in:
Christoph Oelckers 2010-09-19 10:39:34 +00:00
commit 74525ab1d6
14 changed files with 43 additions and 27 deletions

View file

@ -424,10 +424,10 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
if (!locks[keynum])
{
if (keynum == 103 && gameinfo.gametype == GAME_Strife)
failtext = "THIS AREA IS ONLY AVAILABLE IN THE RETAIL VERSION OF STRIFE";
if (keynum == 103 && (gameinfo.flags & GI_SHAREWARE))
failtext = "$TXT_RETAIL_ONLY";
else
failtext = "That doesn't seem to work";
failtext = "$TXT_DOES_NOT_WORK";
failsound = failage;
numfailsounds = countof(failage);