- moved some info into the GAMEINFO section:
* the sprite used for 'pause'. * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed, * the decision to make monsters run faster in nightmare mode. - moved the hard coded lock messages for lock types 102 and 103 into the language lump. - fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states. SVN r2834 (trunk)
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14 changed files with 43 additions and 27 deletions
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@ -424,10 +424,10 @@ bool P_CheckKeys (AActor *owner, int keynum, bool remote)
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if (!locks[keynum])
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{
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if (keynum == 103 && gameinfo.gametype == GAME_Strife)
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failtext = "THIS AREA IS ONLY AVAILABLE IN THE RETAIL VERSION OF STRIFE";
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if (keynum == 103 && (gameinfo.flags & GI_SHAREWARE))
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failtext = "$TXT_RETAIL_ONLY";
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else
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failtext = "That doesn't seem to work";
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failtext = "$TXT_DOES_NOT_WORK";
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failsound = failage;
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numfailsounds = countof(failage);
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