- moved some info into the GAMEINFO section:
* the sprite used for 'pause'. * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed, * the decision to make monsters run faster in nightmare mode. - moved the hard coded lock messages for lock types 102 and 103 into the language lump. - fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states. SVN r2834 (trunk)
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parent
7dcf9b4738
commit
74525ab1d6
14 changed files with 43 additions and 27 deletions
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@ -260,9 +260,11 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_CSTRING(finaleFlat, "finaleFlat", 8)
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GAMEINFOKEY_STRINGARRAY(finalePages, "finalePage", 8)
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GAMEINFOKEY_STRINGARRAY(infoPages, "infoPage", 8)
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GAMEINFOKEY_CSTRING(PauseSign, "pausesign", 8)
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GAMEINFOKEY_STRING(quitSound, "quitSound")
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GAMEINFOKEY_CSTRING(borderFlat, "borderFlat", 8)
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GAMEINFOKEY_FIXED(telefogheight, "telefogheight")
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GAMEINFOKEY_FIXED(gibfactor, "gibfactor")
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GAMEINFOKEY_INT(defKickback, "defKickback")
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GAMEINFOKEY_CSTRING(SkyFlatName, "SkyFlatName", 8)
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GAMEINFOKEY_STRING(translator, "translator")
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@ -275,6 +277,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_BOOL(noloopfinalemusic, "noloopfinalemusic")
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GAMEINFOKEY_BOOL(drawreadthis, "drawreadthis")
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GAMEINFOKEY_BOOL(intermissioncounter, "intermissioncounter")
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GAMEINFOKEY_BOOL(nightmarefast, "nightmarefast")
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GAMEINFOKEY_COLOR(dimcolor, "dimcolor")
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GAMEINFOKEY_FLOAT(dimamount, "dimamount")
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GAMEINFOKEY_INT(definventorymaxamount, "definventorymaxamount")
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