Optimized CanCrossLine.

- Remove P_PointOnLineSide check
- Made CanCrossLine opt-in by requiring the CROSSLINECHECK flag.
This commit is contained in:
Major Cooke 2022-02-23 12:16:47 -06:00 committed by Christoph Oelckers
commit 748156c846
4 changed files with 6 additions and 4 deletions

View file

@ -163,7 +163,7 @@ bool P_CanCollideWith(AActor *tmthing, AActor *thing)
// If false, the line blocks them.
//==========================================================================
bool P_CanCrossLine(AActor *mo, line_t *line, int side, DVector3 next)
bool P_CanCrossLine(AActor *mo, line_t *line, DVector3 next)
{
static unsigned VIndex = ~0u;
if (VIndex == ~0u)
@ -172,7 +172,7 @@ bool P_CanCrossLine(AActor *mo, line_t *line, int side, DVector3 next)
assert(VIndex != ~0u);
}
VMValue params[] = { mo, line, side, next.X, next.Y, next.Z, false };
VMValue params[] = { mo, line, next.X, next.Y, next.Z, false };
VMReturn ret;
int retval;
ret.IntAt(&retval);
@ -985,7 +985,7 @@ bool PIT_CheckLine(FMultiBlockLinesIterator &mit, FMultiBlockLinesIterator::Chec
}
}
if (!P_CanCrossLine(tm.thing, ld, P_PointOnLineSide(cres.Position, ld), tm.pos))
if ((tm.thing->flags8 & MF8_CROSSLINECHECK) && !P_CanCrossLine(tm.thing, ld, tm.pos))
{
if (wasfit)
tm.thing->BlockingLine = ld;